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Unity Game Engineer (Contract)

Want to Join the Circus?

We are looking for freelance Unity game engineer to us help us build and modify amazing games for the incredible micro-amusement park we are building over the next few months. Our game experiences combine casual games, narrative and physical elements (that may or may not include lasers, fire and robots… really!) 

You love games and can’t wait to build the future of entertainment.  You’ve pushed yourself to go deeper than get-it-done scripting, to understand how individual mechanics can be perfected to make a game feel “solid”. You see abstract algorithms, 3D math, complex state management, and optimization as exciting challenges, not necessary evils. And at the same time, you know that games get really exciting when they go beyond pixels and that is what you really want to build.

You’ll be a part of a small, tight-knit team where you’ll learn and adapt at a very rapid pace and become an integral part of our circus.

Local candidates prioritized.


You’ll work closely with our game producer and game designer from concept through final product to:

  • Program all aspects of small scale arcade games and skill games that combine physical and digital elements
  • Create rapid gameplay prototypes during the preproduction phase
  • Implement game mechanics and system processes for production
  • Integrating the UI elements together with our UI designer
  • Continuously test, debug, profile, analyze, and optimize code on applicable platforms.
  • Contribute innovative and original ideas on all aspects of game production and development.


  • 3+ years of professional experience as Unity Programmer
  • 2+ completed projects through the entire life cycle
  • Our ideal candidate has shipped games under Unity as part of a small, collaborative team.
  • Familiar with fundamentals of game design
  • Strong knowledge of C# and moderate knowledge of other relevant programming languages
  • Proactive, results oriented mindset with high attention to detail and quality
  • Reliable schedule/time management skills
  • Ability to learn new tools and workflows with minimal supervision
  • Excellent organizational, analytical, interpersonal, and communication skills
  • Will include the word vaudeville in your cover letter when applying
  • Four-year degree, or equivalent experience
  • Experience working in a start-up environment
  • Local applicants only

Applicants must be currently authorized to work in the United States on a full-time basis

Extra bonus points for:

  • Experience working with arcade games
  • Knowledge of 3D modeling tools
  • Rapid prototyping experience
  • Passion for video games!
  • Experience coding casual games that have connected to physical things.
  • Ideal candidate has shipped games under Unity as part of a small, collaborative team


  • Dog friendly workshop
  • Super creative work space
  • Monthly happy hours where we test out all our new games and inventions

About Two Bit Circus

We are a band of mad scientists, artists, inventors, storytellers, educators and performers. We build big games, tell stories with technology, and make liberal use of lasers, fire and robots.* We truly live at the intersection of technology and spectacle, engineering entertainment that is imaginative and interactive.  We blur the line between physical and digital playground to create a new world of social amusement.

Founded in 2012, we’ve worked with some of the world’s largest and most exciting companies, including Google, the NFL, Fox Entertainment, Nickelodeon, Pepsi, Samsung, Amazon and GE.  Our investors include Jazz, Techstars, Foundry, Intel Capital and Dentsu Ventures.

*We waive all responsibility for accidental violations of physics and/or eyebrow injuries.

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